//==============================================================================
// Dwarf Archer_anim.txt
//==============================================================================

import dwarf_shield_anim.txt

//==============================================================================
define bow
{
   TechLogic none/Dwarven Heavy Archers/Iron Bow
   set hotspot
   {
	version
	{
         Visual Attachments A Bow Copper
   	}
   }
   set hotspot
   {
	version
	{
         Visual Attachments A Bow Bronze
   	}
   }
   set hotspot
   {
	version
	{
         Visual Attachments A Bow Iron
   	}
   }
}

//==============================================================================
define axe
{
	TechLogic none/Dwarven Heavy Archers/Iron Bow
   set hotspot
   {
      version
      {
         Visual Attachments E Axe 2handed Copper
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments E Axe 2handed Bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments E Axe 2handed Iron
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_Chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				connect RightHand axe hotspot
         }
         version
         {
            Visual Scenario N Eitri_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true
               tag GenericSound 0.40 true
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				connect RightHand axe hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_Chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
					ReplaceTexture scenario n eitri standard/infantry n bondi copper
					ReplaceTexture scenario n eitri head/infantry n huskarl head copper
				connect RightHand axe hotspot
                                 connect backchest DwarfShield hotspot
         }
         version
         {
            Visual Scenario N Eitri_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true
               tag GenericSound 0.40 true
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
					ReplaceTexture scenario n eitri standard/infantry n bondi copper
					ReplaceTexture scenario n eitri head/infantry n huskarl head copper
				connect RightHand axe hotspot
                                 connect backchest DwarfShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_Chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
					ReplaceTexture scenario n eitri standard/infantry n bondi iron
					ReplaceTexture scenario n eitri head/infantry n huskarl head iron
				connect RightHand axe hotspot
                                 connect backchest DwarfShield hotspot
         }
         version
         {
            Visual Scenario N Eitri_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true
               tag GenericSound 0.40 true
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
					ReplaceTexture scenario n eitri standard/infantry n bondi iron
					ReplaceTexture scenario n eitri head/infantry n huskarl head iron
				connect RightHand axe hotspot
                                 connect backchest DwarfShield hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.33 true   
            tag SpecificSoundSet 0.35 false Arrow checkVisible 
            tag Attack 0.44 true   
//-- end auto generated section
            connect LeftHand bow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.33 true   
            tag SpecificSoundSet 0.35 false Arrow checkVisible 
            tag Attack 0.44 true   
//-- end auto generated section
		ReplaceTexture scenario n eitri standard/infantry n bondi copper
		ReplaceTexture scenario n eitri head/infantry n huskarl head copper
            connect LeftHand bow hotspot
            connect backchest DwarfShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.33 true   
            tag SpecificSoundSet 0.35 false Arrow checkVisible 
            tag Attack 0.44 true   
//-- end auto generated section
		ReplaceTexture scenario n eitri standard/infantry n bondi iron
		ReplaceTexture scenario n eitri head/infantry n huskarl head iron
            connect LeftHand bow hotspot
            connect backchest DwarfShield hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
      set hotspot
      {
         version
         {
            	Visual Scenario N Eitri_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
		connect LeftHand bow hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Scenario N Eitri_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
		ReplaceTexture scenario n eitri standard/infantry n bondi copper
		ReplaceTexture scenario n eitri head/infantry n huskarl head copper
		connect LeftHand bow hotspot
                connect backchest DwarfShield hotspot
         }
      }
      set hotspot
      {
         version
         {
            	Visual Scenario N Eitri_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
		ReplaceTexture scenario n eitri standard/infantry n bondi iron
		ReplaceTexture scenario n eitri head/infantry n huskarl head iron
		connect LeftHand bow hotspot
                connect backchest DwarfShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_idleA
					connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_idleA
					ReplaceTexture scenario n eitri standard/infantry n bondi copper
					ReplaceTexture scenario n eitri head/infantry n huskarl head copper
					connect LeftHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_idleA
					ReplaceTexture scenario n eitri standard/infantry n bondi iron
					ReplaceTexture scenario n eitri head/infantry n huskarl head iron
					connect LeftHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_boredA
					connect RightHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_boredA
					ReplaceTexture scenario n eitri standard/infantry n bondi copper
					ReplaceTexture scenario n eitri head/infantry n huskarl head copper
					connect RightHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_boredA
					ReplaceTexture scenario n eitri standard/infantry n bondi iron
					ReplaceTexture scenario n eitri head/infantry n huskarl head iron
					connect RightHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
	TechLogic none/Dwarven Heavy Archers/Iron Bow
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture scenario n eitri standard/infantry n bondi copper
					ReplaceTexture scenario n eitri head/infantry n huskarl head copper
					connect LeftHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture scenario n eitri standard/infantry n bondi iron
					ReplaceTexture scenario n eitri head/infantry n huskarl head iron
					connect LeftHand bow hotspot
                                 	connect backchest DwarfShield hotspot
				}
			}
   }
}